![]() The enemy variety is decent, introducing a good mix of ranged attackers and a new robot that will literally run at you an leap on you. In short, you get them by destroying the psychotic murder-bots that now stalk he Commonwealth thanks to the Mechanist. How you come by these components is just as fun. You can even add a lick of paint and choose the voice. Your robot can walk, travel on caterpillar tracks or hover you can outfit it with blades, guns, laser cannons, flamethrowers or claws there are numerous head, limb and torso combinations. After creating a base model, you can make a huge number of adjustments. This being Fallout 4, the options are impressive as long as you have the necessary components. One of the first things Ada asks you to do is build a robot workstation, which allows you to either customise your mechanical companions or create a new one from scratch. Spread across four main missions, Automatron lasts for about four hours, and I spent a large chunk of that time looking for materials for the new crafting station. ![]() The only survivor is a robot named Ada, who joins you as a companion and compels you to end the Mechanist’s tyranny and give her fallen friends peace. ![]() It begins when you follow a distress signal and find a caravan slaughtered by merciless robots controlled by a self-styled villain who likes to be known as the Mechanist. Fallout 4‘s season pass is off to an enjoyable if short-lived start with Automatron, a slice of DLC that brings new missions, new enemies, new weapons, and yet another way to distract yourself from the grimness of the Wasteland. ![]()
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